The MMORPG aspect of the game is pretty cut and dry. Then, leveling up your troops on the RTS side require Gold and Barracks experience, which are gained via the main hero quests that you’ll be completing. Keeping them ahead of the enemies levels is a challenge as progress for your character is largely impacted by completing monotonous tasks of fetching, talking, or killing various enemies on the ARPG side. You have to play the proper balance between leveling your main hero, which you can choose from 5, Gunslinger, Spellsword, Berserker, Ranger, or Elementalist. Kingdom Under Fire II has several unique mechanics within the game due to it’s hybrid nature. Tasked with attempting to put the pieces together, your story begins. Taking place in the world known as Bersia, there’s a great war going on in Kingdom Under Fire II as your character climbs the ranks and witnesses heinous acts imparted on several key figures in the kingdom. There weren’t many games out there that have meshed together with an MMORPG and an RTS game into one, but now in the year 2019, ten years after KUFII was supposed to be released, there are many to choose from, on both the mobile platform and the PC. Though that iteration in the franchise was more ARPG than anything, Kingdom Under Fire II, came out to do something “different.” Kingdom Under Fire II when introduced planned to “change the game” as we know it. I’ve played the previous iteration back in the day on the Xbox 360. Now I’ve been awaiting the arrival of KUFII for over 5 years, maybe a bit longer. Kingdom Under Fire II is a PC MMORTS from BlueSide and published by Gameforge.
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